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[ / main / writing ] |
written by Neuraldk Describes the process of obtaining and installing Grub, and how to create a multiboot complaint kernel for it to boot. |
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written by Code^x A chapter I wrote describing different methods of performing graphics output using DJGPP (describes mode 0x13 and Vesa (banked, pmode banked, and lfb) techniques) |
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written by Code^x A quick and easy way to write your own polygon filler (flat or goraud shaded) |
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written by Code^x An introduction to the basic math algorithms used to rotate objects in three dimensions. |
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written by Code^x An introduction to using matrices for 3d manipulations (faster then the basic equations) |
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written by Code^x An introduction to vectors, and many of the operations associated with them |
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written by Code^x Describes how to use vectors to remove polygons that are hidden from our view before the rendering stage |
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written by Code^x Describes a method used to remove objects from our rendering queue, while still in object space |
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written by Code^x Shows how to implement a z-buffer that, theoretically, never needs to be cleared |
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written by Code^x Describes how to create a simple heightfield simulation |
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written by Code^x An intro to AT&T style assembly language, designed from the bottom up (ie, for those that have never used assembly language before) |
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written by Code^x A simple intro into creating your own boot sector |
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written by Code^x Describes, briefly, the opcode format for Intel instructions (useful if creating an assembler) |
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written by Code^x Describes the first release of the PolyOS file system |
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written by Code^x An introduction to graphics programming in X-Windows |
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written by Code^x Describes how to use the MIT Shared Memory Extension, for X-Windows, to speed up your graphics routines. |
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written by Code^x Describes how to use the DGA extension to XFree86 in order to obtain rights to the entire screen for your video applications. |
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written by Code^x A quick intro into programming the Gravis Ultrasound |
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